Ditto VM 97

POKEMON_POWER
Amazing Transformation
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may flip a coin. If heads, choose any Pokémon in play. From now on, treat Ditto as if it were the same card as that Pokémon, including HP, Weakness, Resistance, and so on, except this Pokémon can't evolve or devolve, can always use this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. If tails; if this Pokémon is Benched; if this Pokémon becomes Asleep, Confused, or Paralyzed; or if the Pokémon you choose leaves play, treat this card as Ditto again. This power can't be used if Ditto is Asleep, Confused, or Paralyzed.